Category Archives: Game development
Exit steam Choose C:\Program Files (x86)\Steam\steam.exe as an app to run in RenderDoc and supply a command arguement -applaunch appid. Also allow “Capture child processes” You can get appid in the properties page of the game you want to run … Continue reading
Just a self reminder, if you want to revert temporarily to a previous commit of some src(lib,etc) just type git checkout [commit-hash]
Hello guys, I just finished porting one of my old games (december 2012) “Christmas stocking” from Flash to Unity3d, everything seems to work fine. You can check it out here: https://oleg-vorontsov.com/?page_id=4176 So far, I’m pretty impressed and satisified with Unity3d, … Continue reading
Already tried creating a mesh manually and animating uv coords on it to implement a kaleidoscope logic, works fine. Had to call RecalcNormals or something like that, for it to receive light properly.
find and delete session data file C:\Users\YouUserName\AppData\Local\HaxeDevelop\Settings\SessionData.fdb 😉
A couple of likes here, please) https://www.facebook.com/pages/Zomboslime/217121848477899