Category Archives: Game development

Ported “Christmas stocking” game from Flash to Unity3D ;)

Hello guys, I just finished porting one of my old games (december 2012) “Christmas stocking” from Flash to Unity3d, everything seems to work fine. You can check it out here: http://oleg-vorontsov.com/?page_id=4176 So far, I’m pretty impressed and satisified with Unity3d, … Continue reading

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Switching to Unity3d

Already tried creating a mesh manually and animating uv coords on it to implement a kaleidoscope logic, works fine. Had to call RecalcNormals or something like that, for it to receive light properly.

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haxedevelop 5.3 crashing on startup

find and delete session data file C:\Users\YouUserName\AppData\Local\HaxeDevelop\Settings\SessionData.fdb 😉

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Flash is dead -> move to haxe

Heard somewhere that Adobe is dropping support\development of flash player(swf) by 2020. So I’m moving to haxe and unity3d, sloooowly)) Currently busy with haxe+openfl

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Need 20 likes to change the facebook page name

A couple of likes here, please) https://www.facebook.com/pages/Zomboslime/217121848477899

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Protected: Wake me up (test zone)

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FGDcup #5 over

This FGD(fast game development) Cup’s dev topic was “alternative endings”. Participants had to complete their flash/unity/.. games within 7 days. See my game in its very early DEMO state on FGL: https://www.fgl.com/view_game.php?from=dev&game_id=29806 It is called “Wake me up” Walkthrough (its … Continue reading

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